Ben Ahlbrand ☕️
Ben Ahlbrand

Senior Research Scientist

About Me

Ben Ahlbrand works at the intersection of computer graphics, machine learning, and real-time simulation / animation. Past & present collaborations include Unity Labs, Bose Research, Oculus Research, Verizon, NYU Future Reality Lab, JangaFX.

Interests
  • Computer Graphics / Vision
  • Machine Learning
  • Simulation / Animation
Education
  • MS Computer Science

    New York University - Courant Institute

  • BS Computer Science

    Purdue University - West Lafayette

📚 My Research
My most recent work is as a Senior Research Scientist at Unity Technologies at the intersection of machine learning and graphics. My work there has included applying machine learning to digital humans, generative 3D, large scale unstructured asset retrieval, and working to support Muse AI research (formerly Unity Labs). Previously, I worked with JangaFx exploring applications of machine learning to their VFX tool workflow. Before that, I spent a few years working as a Research Scientist at the Future Reality Lab (NYU Courant) with Ken Perlin where our work explored the intersection between procedural generation, machine learning and computer graphics.
Recent Publications
(2022). Zero-Shot Multi-Modal Artist-Controlled Retrieval and Exploration of 3D Object Sets. SIGGRAPH Asia 2022 Technical Communications.
(2020). The Outpost. ACM SIGGRAPH 2020 Immersive Pavilion.
(2017). TopoGroups: Context-Preserving Visual Illustration of Multi-Scale Spatial Aggregates. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems.
(2016). A Visual Analytics Framework for Microblog Data Analysis at Multiple Scales of Aggregation. Computer Graphics Forum.
(2015). ParkAnalyzer: Characterizing the movement patterns of visitors VAST 2015 Mini-Challenge 1. 2015 IEEE Conference on Visual Analytics Science and Technology (VAST).
Blog