Ben Ahlbrand works at the intersection of computer graphics, machine learning, and real-time simulation / animation. Past & present collaborations include Unity Labs, Bose Research, Oculus Research, Verizon, NYU Future Reality Lab, JangaFX.
MS Computer Science
New York University - Courant Institute
BS Computer Science
Purdue University - West Lafayette

I implemented a eurographics paper on rendering sky and atmospheres called "*A Scalable and Production Ready Sky and Atmosphere Rendering Technique*". Here are a few cool results: #
I wrote a monte carlo path tracer based on ray tracing in a weekend series as a stress test for my vector / matrix math library in C++. Here's some raw output: 
There's pretty much nothing worse in graphics programming, when you have a black screen and have no idea why. Renderdoc seeks to remedy this inability to debug the blackbox GPU APIs being interfaced w
Jun 24, 2022