Ben Ahlbrand works at the intersection of computer graphics, machine learning, and real-time simulation / animation. Past & present collaborations include Unity Labs, Bose Research, Oculus Research, Verizon, NYU Future Reality Lab, JangaFX.
MS Computer Science
New York University - Courant Institute
BS Computer Science
Purdue University - West Lafayette
I implemented a eurographics paper on rendering sky and atmospheres called "*A Scalable and Production Ready Sky and Atmosphere Rendering Technique*". Here are a few cool results: #![](/assets/atmos
Dec 12, 2024
check from my synthesizer [procedural sfx](
Mar 20, 2024
I wrote a monte carlo path tracer based on ray tracing in a weekend series as a stress test for my vector / matrix math library in C++. Here's some raw output: ![raw](/assets/vertopal.com_cpu_path
May 15, 2023
VDB files are commonly used for storing volumetric density grids, such as clouds or smoke. Blender, Embergen, Houdini are a few sources of such data. More recently there is a sparse specification, cal
Jun 27, 2022
There's pretty much nothing worse in graphics programming, when you have a black screen and have no idea why. Renderdoc seeks to remedy this inability to debug the blackbox GPU APIs being interfaced w
Jun 24, 2022