VDB files are commonly used for storing volumetric density grids, such as clouds or smoke. Blender, Embergen, Houdini are a few sources of such data. More recently there is a sparse specification, cal
Jun 27, 2022
I added a FABRIK chain solver to my c++ animation engine from scratch, check out this basic test where it follows the target...
Nov 10, 2021
I got GLTF loading working for skinned meshes in my C++ animation codebase, here's a T-pose.
Apr 11, 2021
I generated a procedural night sky w/transparent quads w/a radial fall off in my c++ rendering framework. The algorithm is pretty simple and goes something like: ``` // the trick is to sample an int
Nov 7, 2016