Advances in sequential modeling via deep learning allows procedurally generated names for RPG characters that belong in Tolkienesque worlds. I used pretty much the simplest sequential model - an RNN,
Jan 7, 2020
Nov 12, 2019
I generated a procedural night sky w/transparent quads w/a radial fall off in my c++ rendering framework. The algorithm is pretty simple and goes something like: ``` // the trick is to sample an int
Nov 7, 2016
#![](/assets/maze1.png) #![](/assets/maze4.png)
Jul 18, 2015