I implemented parallax occlusion mapping / relief mapping in my C++ OpenGL engine sandbox to give a fake sense of 3d to textures with a height offset.
Jun 7, 2017
I generated a procedural night sky w/transparent quads w/a radial fall off in my c++ rendering framework. The algorithm is pretty simple and goes something like: ``` // the trick is to sample an int
Nov 7, 2016