There's pretty much nothing worse in graphics programming, when you have a black screen and have no idea why. Renderdoc seeks to remedy this inability to debug the blackbox GPU APIs being interfaced w
Jun 24, 2022
Nov 12, 2019
I implemented ***[this](https://people.cs.clemson.edu/~jtessen/reports/papers_files/coursenotes2004.pdf)*** paper on CPU to simulate realistic oceans and rendered with my C++ OpenGL homebrew framework
Mar 3, 2018
I implemented parallax occlusion mapping / relief mapping in my C++ OpenGL engine sandbox to give a fake sense of 3d to textures with a height offset.
Jun 7, 2017
I generated a procedural night sky w/transparent quads w/a radial fall off in my c++ rendering framework. The algorithm is pretty simple and goes something like: ``` // the trick is to sample an int
Nov 7, 2016
Here's a ***[video](https://www.youtube.com/watch?v=rDl51laL71Q)*** I made to visualize a depth peeling algorithm to voxelize meshes and rendered in OpenGL as part of a project for a computer graphics
May 1, 2015