check from my synthesizer [procedural sfx](
Mar 20, 2024
I implemented several parametric modeling techniques with my homebrew geometry / math libraries in C++ and rendered in UE4. #### Solid of Revolution Essentially you take a curve (perhaps a b-spline,
Aug 1, 2020
Nov 12, 2019
I generated a procedural night sky w/transparent quads w/a radial fall off in my c++ rendering framework. The algorithm is pretty simple and goes something like: ``` // the trick is to sample an int
Nov 7, 2016
For our final project for the software engineering track at Purdue (department recognized as one of the best projects of the year!), we combined convolutional neural networks and markov chains to gene
May 31, 2016