VR Online Multiplayer FPS Unreal Engine 4
May 2, 2016··
1 min read
Ben Ahlbrand
My good friend Jacob Richwine and I built a VR successor to the source engine game Ricochet that we called, Tricochet (clever, eh?) that leaned very heavily into the TRON design stereotype. Fun fact - Disney’s investment in TRON computer graphics VFX sparked a lot of amazing innovations (one of which is procedural gradient noise).
We had a lot of fun with it, and added too much post FX, player AI, blinding attacks, physics based discs. We networked it together for a multiplayer experience.
Here are some videos from the dev process digging into Behavior Trees and enemy game AI: