VR Online Multiplayer FPS Unreal Engine 4

May 2, 2016·
Ben Ahlbrand
Ben Ahlbrand
· 1 min read

My good friend Jacob Richwine and I built a VR successor to the source engine game Ricochet that we called, Tricochet (clever, eh?) that leaned very heavily into the TRON design stereotype. Fun fact - Disney’s investment in TRON computer graphics VFX sparked a lot of amazing innovations (one of which is procedural gradient noise).

We had a lot of fun with it, and added too much post FX, player AI, blinding attacks, physics based discs. We networked it together for a multiplayer experience.

Here are some videos from the dev process digging into Behavior Trees and enemy game AI: