I implemented laplacian smoothing in my core c++ pipeline using the discrete formulation of the cotangent laplace **[operator](https://en.wikipedia.org/wiki/Laplace%E2%80%93Beltrami_operator)**. As a
Feb 3, 2021
I implemented several parametric modeling techniques with my homebrew geometry / math libraries in C++ and rendered in UE4. #### Solid of Revolution Essentially you take a curve (perhaps a b-spline,
Aug 1, 2020